![]() Afterward, the effigy master can sense the effigy's condition (as if he had cast status on the effigy), and can scry on the effigy (as if casting the scrying spell) once per day. This requires one day of work and costs 100 gp of supplies per Hit Die of the effigy to be improved, but has no XP cost.Įffigy Link (Su): At 5th level and higher, an effigy master can create a supernatural bond between himself and one of his effigies. Improved Effigy (Ex): An effigy master of 3rd level or higher can improve upon his creations, granting them a permanent +2 competence bonus on attack rolls, damage, and saves. The gp and XP required to create the effigy depends on its size, as described on page 155. This requires a DC 15 Craft (woodworking, leatherworking, or metalworking) check. Crafting an effigy requires a body to be built from wood, leather, metal, and wire. An effigy master can add his class level to his caster level to determine the maximum Hit Dice of effigy that he can create. ![]() Unlike other creators, he need not possess the Craft Construct feat to complete this task, nor does he need the feat or ranks in Knowledge (architecture and engineering) to repair an effigy he creates (see page 151 for details on repairing an effigy). If he had more than one spellcasting class before becoming an effigy master, he must decide to which class to add each level for the purpose of determining spells per day and spells known.Ĭraft Effigy (Su): An effigy master can create constructs known as effigies (see page 151). He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, a bonus feat, and so on). Spells per Day/Spells Known: At each class level after 1st, an effigy master gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. Other than that, there are some melee classes like Complete Warrior's Hexblade or Blackguard that are built around the idea of being a melee character who debuffs its enemies just by fighting them (but these tend to be a bit lackluster without specific work).Weapon and Armor Proficiency: Effigy masters gain no proficiency with any weapon or armor. It is similar to the Warlock, but without the magic item abilities, and with a greater focus on blasting with rider effects. It's also very good at making and using magic items to replicate abilities that it doesn't have on its own.ĭragonfire Adept is from Dragon Magic. Some of its effects are spell-like debuffs (dispels, charms and so forth), some of them are rider effects that it can put on its blasts to do things like sicken or confuse its targets. It gets a bunch of at-will abilities that are chosen permanently. Until level 8, they pretty much have to fill a fighter/caster kind of a role, but after level 8, they often have enough per-encounter tricks to last whole fights. Some of those are blasts, some debuffs, etc. This isn't an exhaustive list by any means, but hopefully it can give you some jumping off points.īinder, Warlock and Dragonfire Adept have varying degrees of debuffing to them.īinder is from Tome of Magic it has a bunch of effectively per-encounter abilities that do various things which can be re-selected on a daily basis. Tanglefoot bags, nets and lassos all give the entangled condition, which is a pretty decent debuff all on its own. ![]() Melee feats that apply status conditions. ![]() Crippling Strike (class ability for the rogue and various PrCs), the Maiming Strike and Disemboweling Strike feats, etc.Ĥ. Poison sources are a little more complicated for a non-caster, but if nothing else, Handle Animal works.ģ. Poison use can come from various classes or from a feat (Master of Poisons). I believe there's a fear handbook floating around one of these forums.Ģ. Just ranks in Intimidate + the Imperious Command feat will do the trick, but there's a lot more you can do, too. As mentioned, fear is a powerful debuff that is easy to add on to a character. There are a lot of good ways to debuff without a caster.ġ. (Note: I know next to nothing about PF, so these responses will be geared toward 3.5.)
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